How Save the Children UK started solving early language development with a Sprint

Using the Design Sprint, how could we support parents to build their children’s language and communication skills?

Ross Chapman
Sprint Stories

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The Sprint Team

This is a story about a GV style design sprint. If you’ve never heard of that, you can learn more here or read the book.

Silver foil. Glue. Cotton wool.

These were just a few of the tools needed in our prototyping day, but before we get into that, how did this design sprint start and what problem were we here to solve?

Start with problems

The Innovation Team at Save the Children UK partnered with Children’s Places in Scotland to boost early language development for children growing up in deprived areas. Through Children’s Places work with nurseries, they highlighted a consistent challenge around promoting positive interaction between parents and their young children outside the nursery environment. In particular, the nurseries were interested in promoting positive verbal interaction between parents and children on their way home from nursery.

Based on this, the Design Sprint challenge that ran over 5 days addressed the following question:

“How might we use the nursery pickup areas to get parents and children to interact more on their way home?”

The Innovation Team brought Etch Sprints on board to train and coach the team as they embarked on their first design sprint.

Expert Interviews

Setting the goal

We began by identifying the outcomes we wanted to achieve through this initiative with the nurseries. Engaging with staff from Children’s Places, we discussed the challenges that nurseries face in supporting parents to play a more active role in developing their children’s language abilities. We highlighted issues such as:

  • The need to build parents’ confidence in their abilities to play an active role in their children’s development
  • Demonstrating what parents can do to enhance their children’s language development, but also the importance of explaining why these actions are important for their children’s brain development
  • Providing parents with simple, fun and easy activities to do with their children
  • Ensuring nurseries can build the activities into their regular routines

Since our primary ‘customer’ for this project was the nursery, we focused on the following long term goal:

In two year’s time, nurseries will implement tools to support parents to positively interact with their children in order to encourage their early language development.

Sprint questions

Next, we considered all the ways in which we could fail to meet our long term goal. These became the key questions we would want to answer as part of the sprint.

  • Will our solution will have a meaningful impact on children?
  • Will nurseries continue to implement the tools without our support?
  • How can we leverage existing communication channels that the nursery already uses to communicate with parents?
Nasreen Dhanji, Head of Innovation (and our Decider), reads out the group’s Sprint Questions

We created a map of the parent’s journey through the process of picking up their child from nursery. The map enabled us to identify the key challenges that parents face in engaging in conversations with their children and the opportunities to create meaning moments of engagement.

We then looked for design inspiration by examining existing solutions that successfully create positive verbal engagement between parents and children. We presented these existing solutions during our ‘Lightning Demos’.

Watching videos to inspire our thinking

Sketching to communicate

We then used this inspiration to create several potential solutions to our design challenge — known as ‘Solution Sketches’. We spent time reviewing and voting on the great concept solutions and made decisions on which ideas and concepts we wanted to experiment with to solve our challenge. Once we made our decision, we created a detailed storyboard for the prototype.

Deciding what goes into the Storyboard

Get to done

We then created mid-fidelity prototypes in only one day and planned out the interviews for the next day’s test with parents at a Nursery in Lambeth, London UK. We produced three prototypes:

Prototyping day in full-swing!

Prototype 1: A series of banners with messaging on effective ways parents can support their children’s language development. The objective of the banners was to raise parents’ awareness of techniques that can promote their children’s language development through a role modelling approach. The banners utilised characters associated with the 8 child wellbeing indicators introduced by the Scottish Government to role model behaviours. The team aimed to place the banners on the two pathways that lead to the nursery entrance as an inspiring nudge for parents to adopt the positive behaviours with their children on their journey to and from nursery.

Prototype 2: A series of activity boards aimed at encouraging interaction between parents and children within the nursery environment. These included:

  • Activity 1) Naming exercise — naming the objects appearing on the activity board
  • Activity 2) Emotions exercise — talking about how the child is feeling today
  • Activity 3) Texture exercise — encouraging talk about the texture of different objects

The team aimed to put the activity boards where families waited to drop off and pick up their children, to encourage interaction between the parent and child at these times.

Prototype 3: A take home activity consisting of a letter that children give to their parents at pick-up time. The letter is framed in the child’s voice and contains an activity for the parent and child to do together on the way home.

The activity posters

The deadline

Our user test involved going to a nursery school at pick-up and drop-off times. We observed how parents and children engaged with the prototypes and interviewed five parents and one nursery practitioner to gather more feedback on how the prototypes could be improved.

Note: We couldn’t include photos of children interacting with our concepts due to safeguarding— so here’s what the activity posters looked like at the start of user testing day.

Outcome

Parents and children were excited by the new activities in the nursery environment. Parents particularly valued the take-home activity as they said they are always looking for new activities to do with their children. The activities were successful in sparking conversations between parents and children while in the nursery environment but more work was needed to understand whether these conversations were continued outside the nursery environment. The feedback received from parents enabled the Save the Children Innovation Team to learn what parents respond to and how to elicit that response.

With these outcomes, we worked in the feedback and ran an Iteration Sprint. The iterated solution is now being implemented in two nurseries in Scotland, UK.

Reflection

The Design Sprint method has enabled the Innovation Team to design and test new concepts for boosting children’s early learning in just five days. The team has learned a great deal about how to make key decisions rapidly and validated and invalidated ideas with user feedback before investing heavily into concepts to put into production later.

“The sprint methodology has enabled us to compress many weeks’ worth of work into a single week. Sprints allow us to receive and act on user feedback early in the development process, thereby ensuring we reach our beneficiaries with solutions that truly respond to their core needs and to do this in a cost effective manner.” — Nasreen Dhanji, Head of Innovation, Save the Children UK.

Thank you to the Save the Children UK Innovation Team for partnering with us and for Jake Knapp for recommending us.

Ross Chapman is the Head of Etch Sprints in London, UK.

He has run an extensive range of Design Sprints with product teams and brands to solve critical organisational problems within a week, helping teams go further, faster.

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